Space = Go · C = Cash out · 18+ · Play responsibly
| LANE | MULTIPLIER | HIT CHANCE | GET THIS FAR |
|---|
"Hit chance" is the chance that a vehicle is on that lane when you hop onto it, having crossed the lane before. "Get this far" is the share of rounds that reach the lane. They come from the configured RTP: the chance of reaching a lane is exactly RTP ÷ its multiplier, so every cash-out point returns the same RTP on average and no strategy changes the return.
Real-money rounds use your Real Balance (Deposit, then Withdrawable). Bonus Balance can never be used for casino games. Winnings go to your Withdrawable balance. The result of every round is decided and stored by the server, so reloading the page, losing the connection or pressing buttons twice can't change it. A round left without a decision for 24 hours is cashed out automatically at its current lane.
1OR2 Rooster Rush is an original 1OR2BET game: our own code, artwork, music and maths.
| ROUND | LEVEL | STAKE | RESULT | PAID |
|---|
Before your first hop, the lane where a vehicle will stop your rooster is already fixed by three values: the server seed (kept secret, but its SHA-256 fingerprint is shown below in advance), your client seed and the round number (nonce). When you change seeds, the old server seed is revealed so you can recompute every round played with it.
Log in to see your seeds.
Bytes = HMAC-SHA256(key = server seed, message = "client seed:nonce:block") for block = 0, 1, 2 …, read as big-endian 32-bit numbers. For lane k = 1, 2 … take the next number v, discard it if v ≥ floor(2³² ÷ Ak) × Ak (no bias), else u = v mod Ak, where Ak = lane k's multiplier × 10,000 and A0 = the RTP in basis points. The vehicle is on the first lane where u ≥ Ak−1. So the chance of reaching lane k is exactly A0 ÷ Ak = RTP ÷ multiplier.
Keyboard: Space or Enter = Play / Go, C = Cash out.
Real-money rounds use your Real Balance (Deposit + Withdrawable). Bonus Balance can't be used.